Difference between revisions of "ForceArsenal"

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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
[unit] call '''EMF_fnc_kosherArsenalForce'''
[unit] call '''emf_kosherArsenal_fnc_forceArsenal'''
</div></dd>
</div></dd>


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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
[this] call '''EMF_fnc_kosherArsenalForce''';
[this] call '''emf_kosherArsenal_fnc_forceArsenal''';
</code></dd>
</code></dd>



Revision as of 14:02, 26 March 2022

Description
Description:

This function forces the player into a arsenal similar to the initial spawn arsenal created with KosherArsenal

Execution:

call

Groups:

Kosher Arsenal: Eric's Mission Framework

Syntax
Syntax:

[unit] call emf_kosherArsenal_fnc_forceArsenal

Parameters:

unit: Object - Unit to apply the arsenal to.

Return Value:

Boolean - Returns true on success.

Examples
Example 1:
[this] call emf_kosherArsenal_fnc_forceArsenal;
Additional Information
See also:


Notes