Difference between revisions of "cmf common fnc setRole"

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|game2=cmf3
|game2=cmf3
|version2=1.2.0
|version2=2.1.0


|descr=This function sets the team and squad role of a playerunit, due to how i use EMF in missions it is required for a lot of functions in EMF. it is recommended you run this function for each playable unit in your mission.
|descr=This function sets the team and squad role of a playerunit, due to how i use EMF in missions it is required for a lot of functions in EMF. it is recommended you run this function for each playable unit in your mission.

Revision as of 14:42, 5 November 2022


Hover & click on the images for description
Description
Description:
This function sets the team and squad role of a playerunit, due to how i use EMF in missions it is required for a lot of functions in EMF. it is recommended you run this function for each playable unit in your mission.
Execution:
Call
Groups:
CMF3: common
Syntax
Syntax:
[unit, role, team] call cmf_common_fnc_setRole
Parameters:
unit: Object - The unit to assign a role and team to
role: String - (Optional, deafult "RFL") Role to assign unit
team: Number - (Optional, default 0) Which team to assign unit, when 0 will use the first supplied loadoutfile
Return Value:
None
Examples
Example 1:
// Set myUnit's role to "SL"
[myUnit, "SL"] call emf_gameplay_fnc_setRole;
Example 2:
// Set this object's role to "MED" and team to 1
[this, "MED", 1] call emf_gameplay_fnc_setRole;
Additional Information
See also:
See also needed
Internal Variables
No internal variables
Events
No events
Notes
Variables:
  • [common, setRole, unitNamespace, GLOBAL] cmf_common_role = a string variable containing the unit's role (SL, RFL, MED etc.)
  • [common, setRole, unitNamespace, GLOBAL] cmf_common_team = a string variable containing the unit's team index (0, 1, 2 etc.)