Difference between revisions of "UnitInvestigate"

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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
Gameplay Functions: Eric's Mission Framework
Gameplay: Eric's Mission Framework
</div></dd>
</div></dd>
  </dl>  
  </dl>  
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<div style="display:block;">[[rallyPoint]]</div>
<div style="display:block;">[[rallyPoint]]</div>
<div style="display:block;">[[safeStart]]</div>
<div style="display:block;">[[safeStart]]</div>
<div style="display:block;">[[setRole]]</div>
<div style="display:block;">[[slingPrimary]]</div>
<div style="display:block;">[[slingPrimary]]</div>
<div style="display:block;">[[tracers]]</div>
<div style="display:block;">[[tracers]]</div>

Latest revision as of 13:28, 26 March 2022

Description
Description:

Have enemy units within x range investigate shots. It must be run locally (eg. from initPlayerLocal.sqf).

Execution:

call

Groups:

Gameplay: Eric's Mission Framework

Syntax
Syntax:

[investigateRadius, waypointRadius] call emf_gameplay_fnc_unitInvestigate

Parameters:

investigateRadius: Number - Max range in meters AI will go and investigate shots. [Default: 300]

waypointRadius: Number - Radius in meters to place waypoint around player [Default: 15]

Return Value:

None

Examples
Example 1:
call emf_gameplay_fnc_unitInvestigate;
Example 2:
[150, 30] call emf_gameplay_fnc_unitInvestigate;
Additional Information
See also:


Notes