Difference between revisions of "Tracers"
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
Gameplay | Gameplay Functions: Eric's Mission Framework | ||
</div></dd> | </div></dd> | ||
</dl> | </dl> |
Revision as of 13:24, 26 March 2022
Description
- Description:
This function adds tracers and/or flashlights to specified units. It must be run serverside (eg. from init.sqf).
- Execution:
call
- Groups:
Gameplay Functions: Eric's Mission Framework
Syntax
- Syntax:
[unit, zeusSpawned, randomModel, flashlight, players] call emf_gameplay_fnc_tracers
- Parameters:
Unit: [Default: allUnits]
- Side - Side to apply to.
- Array - Units to apply to.
- String - role to apply to.
zeusSpawned: Boolean - Apply to units spawned in zeus? [Default: false]
randomModel: Boolean - use random magazine model or attempt to find one of the same kind. [Default: false]
flashlight: Boolean - Add flashlight to unit. [Default: true]
players: Boolean - Affect player units. [Default: false]
- Return Value:
None
Examples
- Example 1:
// Applies to all opfor units
[east] call emf_gameplay_fnc_tracers;- Example 2:
// Apply to all units and zeus spawned units but don't add flashlight
[allUnits, true, false, false] call emf_gameplay_fnc_tracers;
Additional Information
- See also:
Notes