Difference between revisions of "SlingPrimary"
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
Gameplay | Gameplay: Eric's Mission Framework | ||
</div></dd> | </div></dd> | ||
</dl> | </dl> | ||
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<div style="display:block;">[[rallyPoint]]</div> | <div style="display:block;">[[rallyPoint]]</div> | ||
<div style="display:block;">[[safeStart]]</div> | <div style="display:block;">[[safeStart]]</div> | ||
<div style="display:block;">[[setRole]]</div> | |||
<div style="display:block;">[[tracers]]</div> | <div style="display:block;">[[tracers]]</div> | ||
<div style="display:block;">[[unitInvestigate]]</div> | <div style="display:block;">[[unitInvestigate]]</div> |
Latest revision as of 13:28, 26 March 2022
Description
- Description:
This function enables slinging your primary firearm onto your back. It must be run locally (eg. from initPlayerLocal.sqf).
- Execution:
call
- Groups:
Gameplay: Eric's Mission Framework
Syntax
- Syntax:
[unit] call emf_gameplay_fnc_slingPrimary
- Parameters:
unit:
- Object - Unit to apply to.
- Array - Units to apply to.
- String - role to apply to.
- Return Value:
None
Examples
- Example 1:
["BREACHER"] call emf_gameplay_fnc_slingPrimary;
Additional Information
- See also:
Notes
- Slinged weapon disappears upon respawn (This is subject to change in the future)