Difference between revisions of "RallyPoint"
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<div style="display:block;">[[restrictedVehicle]]</div> | <div style="display:block;">[[restrictedVehicle]]</div> | ||
<div style="display:block;">[[repairRearmTrigger]]</div> | <div style="display:block;">[[repairRearmTrigger]]</div> | ||
<div style="display:block;">[[setRole]]</div> | |||
<div style="display:block;">[[safeStart]]</div> | <div style="display:block;">[[safeStart]]</div> | ||
<div style="display:block;">[[slingPrimary]]</div> | <div style="display:block;">[[slingPrimary]]</div> |
Latest revision as of 13:26, 26 March 2022
Description
- Description:
This function creates a spawnpoint system similar to Squad's rally points. It must be run locally (eg. from initPlayerLocal.sqf).
- Execution:
call
- Groups:
Gameplay: Eric's Mission Framework
Syntax
- Syntax:
[unit, cooldown, object] call emf_gameplay_fnc_rallyPoint
- Parameters:
unit:
- Object - Unit to apply to.
- Array - Units to apply to.
- String - role to apply to.
cooldown: Number - (Optional) The cooldown between rally placements.[Default: 10]
object: String - (Optional) classname of the object to use.[Default: "Misc_backpackheap_EP1"]
- Return Value:
Boolean - Returns true on success.
Examples
- Example 1:
[player, 5] call emf_gameplay_fnc_rallyPoint;
- Example 2:
["SL", 5, "Vysilacka"] call emf_gameplay_fnc_rallyPoint;
- Example 3:
[[Unit1, Unit2, Unit3], 15] call emf_gameplay_fnc_rallyPoint;
Additional Information
- See also:
Notes