Difference between revisions of "HandleCameraEffects"
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(Created page with "<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Description</div> <dl...") |
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | ||
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[vehicle, crew, playerDamage] call ''' | [vehicle, crew, playerDamage] call '''emf_edhm_fnc_handleCameraEffects''' | ||
</div></dd> | </div></dd> | ||
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | ||
[this, [p1, p2], 2] call ''' | [this, [p1, p2], 2] call '''emf_edhm_fnc_handleCameraEffects'''; | ||
</code></dd> | </code></dd> | ||
Revision as of 13:32, 26 March 2022
Description
- Description:
Handles visual effects in EDHM.
- Execution:
call
- Groups:
Eric's Damage Handling Modification: Eric's Mission Framework
Syntax
- Syntax:
[vehicle, crew, playerDamage] call emf_edhm_fnc_handleCameraEffects
- Parameters:
vehicle: Object - Vehicle to set on fire.
crew: Array - Vehicle crew to apply effects to.
playerDamage: Number - EDHM Damage class.
- Return Value:
None
Examples
- Example 1:
[this, [p1, p2], 2] call emf_edhm_fnc_handleCameraEffects;
Additional Information
- See also:
Notes