Difference between revisions of "SlingPrimary"
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
[unit] call ''' | [unit] call '''emf_gameplay_fnc_slingPrimary''' | ||
</div></dd> | </div></dd> | ||
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | ||
["BREACHER"] call ''' | ["BREACHER"] call '''emf_gameplay_fnc_slingPrimary'''; | ||
</code></dd> | </code></dd> | ||
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<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block;border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Notes</div> | <div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block;border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Notes</div> | ||
<!-- NOTES --> | <!-- NOTES --> | ||
*Slinged weapon | *Slinged weapon disappears upon respawn (This is subject to change in the future) | ||
<!-- CATEGORIES --> | <!-- CATEGORIES --> | ||
[[Category:Gameplay | [[Category:Gameplay Functions: Eric's Mission Framework]] | ||
[[Category:Functions: Eric's Mission Framework]] | [[Category:Functions: Eric's Mission Framework]] |
Revision as of 13:19, 26 March 2022
Description
- Description:
This function enables slinging your primary firearm onto your back. It must be run locally (eg. from initPlayerLocal.sqf).
- Execution:
call
- Groups:
Gameplay Utility Functions: Eric's Mission Framework
Syntax
- Syntax:
[unit] call emf_gameplay_fnc_slingPrimary
- Parameters:
unit:
- Object - Unit to apply to.
- Array - Units to apply to.
- String - role to apply to.
- Return Value:
None
Examples
- Example 1:
["BREACHER"] call emf_gameplay_fnc_slingPrimary;
Additional Information
- See also:
Notes
- Slinged weapon disappears upon respawn (This is subject to change in the future)