Difference between revisions of "RepairRearmTrigger"
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
[vehicleArray, allowDamage] call ''' | [vehicleArray, allowDamage] call '''emf_gameplay_fnc_repairRearmTrigger''' | ||
</div></dd> | </div></dd> | ||
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<dd style="width:90%;padding:.3em .3em .3em 9em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 9em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | ||
myCrewman setVariable ["ms_tankCrew", true, true];<br> | myCrewman setVariable ["ms_tankCrew", true, true];<br> | ||
[myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call ''' | [myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call '''emf_gameplay_fnc_repairRearmTrigger'''; | ||
</code></dd> | </code></dd> | ||
</dl> | </dl> | ||
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<!-- CATEGORIES --> | <!-- CATEGORIES --> | ||
[[Category:Gameplay | [[Category:Gameplay Functions: Eric's Mission Framework]] | ||
[[Category:Functions: Eric's Mission Framework]] | [[Category:Functions: Eric's Mission Framework]] |
Revision as of 13:15, 26 March 2022
Description
- Description:
This function will repair and rearm objects passed to it in KOTH style. Recommended to be used from a trigger, but can be used from anywhere.
- Execution:
call
- Groups:
Gameplay Utility Functions: Eric's Mission Framework
Syntax
- Syntax:
[vehicleArray, allowDamage] call emf_gameplay_fnc_repairRearmTrigger
- Parameters:
vehicleArray: Array of objects - Array of units to try and apply to.
allowDamage: Boolean - (Optional) when true makes vehicle invincible for the duration of the repair/rearm session. [Default: true]
- Return Value:
Boolean - Returns true on success.
Examples
- Example 1:
- Activation:
Any Player
- Activation Type:
Present
- Condition:
this
- Server Only:
True
- Repeatable:
True
- On Activation:
myCrewman setVariable ["ms_tankCrew", true, true];
[myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call emf_gameplay_fnc_repairRearmTrigger;
Additional Information
- See also:
Notes