Difference between revisions of "RestrictedVehicle"
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | ||
<div style="display:block;">[[ | <div style="display:block;">[[repairRearmTrigger]]</div> | ||
<div style="display:block;">[[rallyPoint]]</div> | |||
<div style="display:block;">[[safeStart]]</div> | |||
<div style="display:block;">[[slingPrimary]]</div> | |||
<div style="display:block;">[[tracers]]</div> | |||
<div style="display:block;">[[unitInvestigate]]</div> | |||
</dd> | </dd> | ||
Revision as of 09:13, 16 June 2021
Description
- Description:
This function restricts a given vehicles operator roles (Driver, Gunner and Commander) to playerUnits with a given variablename set as true.
- Execution:
call
- Groups:
Gameplay Utility Functions: Eric's Mission Framework
Syntax
- Syntax:
[obj, varName, text] call EMF_fnc_restrictedVehicle
- Parameters:
obj: Object - Vehicle to apply restrictions to.
varName: String - Variablename to check for on unitNamespace of entered unit.
text: String - Text to display upon unit being kicked out of seat.
- Return Value:
Boolean - Returns true on success.
Examples
- Example 1:
myCrewman setVariable ["ms_tankCrew", true, true];
[myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call EMF_fnc_restrictedVehicle;
Additional Information
- See also:
Notes