Difference between revisions of "SlingPrimary"
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<div style="display:block;">[[ | <div style="display:block;">[[restrictedVehicle]]</div> | ||
<div style="display:block;">[[repairRearmTrigger]]</div> | |||
<div style="display:block;">[[rallyPoint]]</div> | |||
<div style="display:block;">[[safeStart]]</div> | |||
<div style="display:block;">[[tracers]]</div> | |||
<div style="display:block;">[[unitInvestigate]]</div> | |||
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Revision as of 09:14, 16 June 2021
Description
- Description:
This function enables slinging your primary firearm onto your back. It must be run locally (eg. from initPlayerLocal.sqf).
- Execution:
call
- Groups:
Gameplay Utility Functions: Eric's Mission Framework
Syntax
- Syntax:
[unit] call EMF_fnc_slingPrimary
- Parameters:
unit:
- Object - Unit to apply to.
- Array - Units to apply to.
- String - role to apply to.
- Return Value:
None
Examples
- Example 1:
["BREACHER"] call EMF_fnc_slingPrimary;
Additional Information
- See also:
Notes
- Slinged weapon disapears upon respawn (This is subject to change in the future)