Difference between revisions of "SafeStart"

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<div style="display:block;">[[EMFRoleSet]]</div>
<div style="display:block;">[[restrictedVehicle]]</div>
<div style="display:block;">[[repairRearmTrigger]]</div>
<div style="display:block;">[[rallyPoint]]</div>
<div style="display:block;">[[slingPrimary]]</div>
<div style="display:block;">[[tracers]]</div>
<div style="display:block;">[[unitInvestigate]]</div>
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Revision as of 09:14, 16 June 2021

Description
Description:

This function prevents players from shooting and killing each other upon mission start until zeus starts the game. It must be run server side (eg. from init.sqf).

Execution:

call

Groups:

Gameplay Utility Functions: Eric's Mission Framework

Syntax
Syntax:

[] call EMF_fnc_safeStart

Parameters:

None

Return Value:

Boolean - Returns true on success.

Examples
Example 1:
call EMF_fnc_safeStart;
Additional Information
See also:


Notes
  • The variable to check if mission is live is located in missionNamespace under the name: "EMF_missionSafeStart"