Difference between revisions of "CEM3: Custom Speed Coefficients"

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<dt>Description:</dt>
<dt>Description:</dt>
<dd>As of v0.1.4 it is possible for mission / addon makers to modify the speed coefficients.</dd>
<dd>As of v0.1.4 it is possible for mission / addon makers to modify the speed coefficients.</dd>
{{CMF Feature|IMPORTANT| If the '''cem_movement_speeds''' array has more more than or less than 8 sub-arrays, CE: Movement will throw an error.}}
{{CMF Feature|IMPORTANT| '''cem_movement_speeds''' must have exactly 8 speeds (Sub-Arrays).}}


<dt>Locality:</dt>
<dt>Locality:</dt>
<dd>Local for each player</dd>
<dd>Local Argument, Local Effect</dd>
</dl>
</dl>


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<dt>Syntax:</dt>
<dt>Syntax:</dt>
<dd>cem_movement_speeds = [['''animation''', '''speedCoef'''], ''...'']</dd>
<dd>'''cem_movement_speeds''' = [[animation, speedCoef], ''...'']</dd>


<dt>Parameters:</dt>
<dt>Parameters:</dt>
<dd>animation: [https://community.bistudio.com/wiki/String String] - The animation to use, as of v0.1.4 only '''"WALK"''' and '''"JOG"''' is supported</dd>
<dd>animation: [https://community.bistudio.com/wiki/String String] - The animation to use, currently only '''"WALK"''' and '''"JOG"''' are supported</dd>


<dt></dt><dd>speedCoef: [https://community.bistudio.com/wiki/Number Number] - The animation speed coefficient, 1 is normal speed.</dd>
<dt></dt><dd>speedCoef: [https://community.bistudio.com/wiki/Number Number] - The animation speed coefficient, 1 is normal speed, 2 is double, etc.</dd>
</dl>
</dl>



Latest revision as of 00:05, 10 May 2023

Description
Description:
As of v0.1.4 it is possible for mission / addon makers to modify the speed coefficients.
cem_movement_speeds must have exactly 8 speeds (Sub-Arrays).
Locality:
Local Argument, Local Effect


Syntax
Syntax:
cem_movement_speeds = [[animation, speedCoef], ...]
Parameters:
animation: String - The animation to use, currently only "WALK" and "JOG" are supported
speedCoef: Number - The animation speed coefficient, 1 is normal speed, 2 is double, etc.
Default:
[["WALK", 0.5], ["WALK", 0.7], ["WALK", 1], ["WALK", 1.2], ["WALK", 1.5], ["WALK", 1.8], ["JOG", 0.9], ["JOG", 1]];
Examples
Example 1:
// Sets speeds locally for player
cem_movement_speeds = [["WALK", 0.3], ["WALK", 0.5], ["WALK", 0.8], ["WALK", 1], ["WALK", 1.3], ["WALK", 2], ["JOG", 0.5], ["JOG", 1.5]];
Example 2:
// Sets speeds for all players
cem_movement_speeds = [["WALK", 0.3], ["WALK", 0.5], ["WALK", 0.8], ["WALK", 1], ["WALK", 1.3], ["WALK", 2], ["JOG", 0.5], ["JOG", 1.5]];
publicVariable "cem_movement_speeds";
Example 4:
// Sets speeds target player
[[],{cem_movement_speeds = [["WALK", 0.3], ["WALK", 0.5], ["WALK", 0.8], ["WALK", 1], ["WALK", 1.3], ["WALK", 2], ["JOG", 0.5], ["JOG", 1.5]]}] remoteExec ["call", _target]