Difference between revisions of "CountDown"

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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
Utility Functions: Eric's Mission Framework
Utilities: Eric's Mission Framework
</div></dd>
</div></dd>
  </dl>  
  </dl>  
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
[time, text, blocking] call '''EMF_fnc_countDown'''
[time, text, blocking] call '''emf_utilities_fnc_countDown'''
</div></dd>
</div></dd>


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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
[60, "Weapons hot in: "] call '''EMF_fnc_countDown''';
[60, "Weapons hot in: "] call '''emf_utilities_fnc_countDown''';
</code></dd>
</code></dd>


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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 2:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 2:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
[30, "Suffocation in: ", true] call '''EMF_fnc_countDown''';<br>
[30, "Suffocation in: ", true] call '''emf_utilities_fnc_countDown''';<br>
hint "You suffocated";
'''hint''' "You suffocated";
</code></dd>
</code></dd>


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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<div style="display:block;">[[EndLoadingScreen]]</div>
<div style="display:block;">[[EnhancedAIConvoy]]</div>
<div style="display:block;">[[EnhancedAttachTo]]</div>
<div style="display:block;">[[NearestPlayer]]</div>
<div style="display:block;">[[NotZeus]]</div>
<div style="display:block;">[[PreventProne]]</div>
<div style="display:block;">[[SetDate]]</div>
<div style="display:block;">[[SetDate]]</div>
<div style="display:block;">[[EMFRoleSet]]</div>
<div style="display:block;">[[SlotLimit]]</div>
<div style="display:block;">[[ZeusFPS]]</div>
<div style="display:block;">[[ZeusFPS]]</div>
<div style="display:block;">[[preventProne]]</div>
<div style="display:block;">[[slotLimit]]</div>
</dd>
</dd>



Latest revision as of 14:47, 26 March 2022

Description
Description:

A function to display a countdown timer for all players.

Execution:

call

Groups:

Utilities: Eric's Mission Framework

Syntax
Syntax:

[time, text, blocking] call emf_utilities_fnc_countDown

Parameters:

time: Number - Time to countdown in seconds.

text: String - Text to display with countdown.

blocking: Boolean - (Optional) When true Will block further execution of code until countdown is finished. [Default: false]

Return Value:

Boolean - Returns true on success.

Examples
Example 1:
[60, "Weapons hot in: "] call emf_utilities_fnc_countDown;
Example 2:
[30, "Suffocation in: ", true] call emf_utilities_fnc_countDown;
hint "You suffocated";
Additional Information
See also:


Notes