Difference between revisions of "cmf viewdistance fnc openDialog"
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m (Eric moved page cmf viewdistance openDialog to cmf viewdistance fnc openDialog without leaving a redirect) |
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Line 14: | Line 14: | ||
|cmp=viewdistance | |cmp=viewdistance | ||
|s1=[] call [[ | |s1=[] call [[cmf_viewdistance_fnc_openDialog]] | ||
|r1=None | |r1=None | ||
|x1= {{code|lang=scilab|[] call | |x1= {{code|lang=scilab|[] call cmf_viewdistance_fnc_openDialog;}} | ||
|seealso= [[cmf_viewdistance_fnc_init]] [[cmf_viewdistance_fnc_keyDown]] [[cmf_viewdistance_fnc_keyDownTerrain]] [[cmf_viewdistance_fnc_LBsetSyncMode]] [[cmf_viewdistance_fnc_onEBinput]] | |||
[[cmf_viewdistance_fnc_onEBterrainInput]] [[cmf_viewdistance_fnc_onLBSelChanged]] [[cmf_viewdistance_fnc_onSliderChange]] [[cmf_viewdistance_fnc_setInputSyncmode]] | |||
[[cmf_viewdistance_fnc_updateSettings]] [[cmf_viewdistance_fnc_updateVehType]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> |
Latest revision as of 22:15, 17 December 2022
Description
- Description:
- This is an internal function of viewDistance. It opens a dialog menu where the player can change their viewdistance settings.
- Execution:
- Call
- Groups:
- CMF3: viewdistance
Syntax
- Syntax:
- [] call cmf_viewdistance_fnc_openDialog
- Return Value:
- None
Examples
- Example 1:
[] call cmf_viewdistance_fnc_openDialog;
Additional Information
- See also:
- cmf_viewdistance_fnc_init cmf_viewdistance_fnc_keyDown cmf_viewdistance_fnc_keyDownTerrain cmf_viewdistance_fnc_LBsetSyncMode cmf_viewdistance_fnc_onEBinput cmf_viewdistance_fnc_onEBterrainInput cmf_viewdistance_fnc_onLBSelChanged cmf_viewdistance_fnc_onSliderChange cmf_viewdistance_fnc_setInputSyncmode cmf_viewdistance_fnc_updateSettings cmf_viewdistance_fnc_updateVehType
Internal Variables
- No internal variables
Events
- No events
Notes
- Posted on December 17, 2022 - 21:38 (UTC+1)
- Eric
- This function is activated with configurable keybinds found in CBA: "Addon Keybinds" >> "CMF: viewdistance". By default it is bound to CTRL + \