Difference between revisions of "cmf viewdistance fnc init"
		
		
		
		
		
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|  (Created page with "{{CMF Function  |game1=arma3 |version1=0.50  |game2=cmf3 |version2=2.1.0  |descr=This function initializes the viewDistance component and loads in the player's previous viewDi...") | |||
| (One intermediate revision by the same user not shown) | |||
| Line 7: | Line 7: | ||
| |version2=2.1.0 | |version2=2.1.0 | ||
| |descr=This function initializes the  | |descr=This function initializes the viewdistance component and loads in the player's previous viewdistance settings. | ||
| {{CMF Feature|IMPORTANT|This is an internal function. This means that the function is called by another function and should not be called manually.}} | {{CMF Feature|IMPORTANT|This is an internal function. This means that the function is called by another function and should not be called manually.}} | ||
| |exec=Call | |exec=Call | ||
| |cmp= | |cmp=viewdistance | ||
| |s1=[] call [[cmf_viewdistance_fnc_init]] | |s1=[] call [[cmf_viewdistance_fnc_init]] | ||
| Line 19: | Line 19: | ||
| |x1= {{code|lang=scilab|[] call cmf_viewdistance_fnc_init;}} | |x1= {{code|lang=scilab|[] call cmf_viewdistance_fnc_init;}} | ||
| |seealso= [[cmf_viewdistance_fnc_keyDown]] [[cmf_viewdistance_fnc_keyDownTerrain]] [[cmf_viewdistance_fnc_LBsetSyncMode]] [[cmf_viewdistance_fnc_onEBinput]] | |||
| [[cmf_viewdistance_fnc_onEBterrainInput]] [[cmf_viewdistance_fnc_onLBSelChanged]] [[cmf_viewdistance_fnc_onSliderChange]] [[cmf_viewdistance_fnc_setInputSyncmode]] | |||
| [[cmf_viewdistance_fnc_updateSettings]] [[cmf_viewdistance_fnc_updateVehType]] [[cmf_viewdistance_fnc_openDialog]] | |||
| |var1= {{!}} LOCAL {{!}}{{!}} Profile {{!}}{{!}} cmf_viewdistance_maxView {{!}}{{!}} Contains the max viewdistance (saved setting) | |var1= {{!}} LOCAL {{!}}{{!}} Profile {{!}}{{!}} cmf_viewdistance_maxView {{!}}{{!}} Contains the max viewdistance (saved setting) | ||
Latest revision as of 22:15, 17 December 2022
Description
- Description:
- This function initializes the viewdistance component and loads in the player's previous viewdistance settings.
- Execution:
- Call
- Groups:
- CMF3: viewdistance
Syntax
- Syntax:
- [] call cmf_viewdistance_fnc_init
- Return Value:
- None
Examples
- Example 1:
- [] call cmf_viewdistance_fnc_init; 
Additional Information
- See also:
- cmf_viewdistance_fnc_keyDown cmf_viewdistance_fnc_keyDownTerrain cmf_viewdistance_fnc_LBsetSyncMode cmf_viewdistance_fnc_onEBinput cmf_viewdistance_fnc_onEBterrainInput cmf_viewdistance_fnc_onLBSelChanged cmf_viewdistance_fnc_onSliderChange cmf_viewdistance_fnc_setInputSyncmode cmf_viewdistance_fnc_updateSettings cmf_viewdistance_fnc_updateVehType cmf_viewdistance_fnc_openDialog
Internal Variables
| Locality | Namespace | Name | Description | 
|---|---|---|---|
| LOCAL | Profile | cmf_viewdistance_maxView | Contains the max viewdistance (saved setting) | 
| LOCAL | Profile | cmf_viewdistance_maxObj | Contains the max object distance (saved setting) | 
| LOCAL | Profile | cmf_viewdistance_footSyncMode | sync mode when on foot (saved setting) | 
| LOCAL | Profile | cmf_viewdistance_footSyncPercentage | sync mode percentage on foot (saved setting) | 
| LOCAL | Profile | cmf_viewdistance_carSyncMode | sync mode when in car (saved setting) | 
| LOCAL | Profile | cmf_viewdistance_carSyncPercentage | sync mode percentage in car (saved setting) | 
| LOCAL | Profile | cmf_viewdistance_airSyncMode | sync mode when in air (saved setting) | 
| LOCAL | Profile | cmf_viewdistance_airSyncPercentage | sync mode percentage in air (saved setting) | 
| LOCAL | Profile | cmf_viewdistance_foot | viewdistance on foot (saved setting) | 
| LOCAL | Profile | cmf_viewdistance_car | viewdistance in car (saved setting) | 
| LOCAL | Profile | cmf_viewdistance_air | viewdistance in air (saved setting) | 
| LOCAL | Profile | cmf_viewdistance_footObj | Object distance on foot (saved setting) | 
| LOCAL | Profile | cmf_viewdistance_carObj | Object distance in car (saved setting) | 
| LOCAL | Profile | cmf_viewdistance_airObj | Object distance in air (saved setting) | 
| LOCAL | Profile | cmf_viewdistance_footTerrain | Terrain quality on foot (saved setting) | 
| LOCAL | Profile | cmf_viewdistance_carTerrain | Terrain quality in car (saved setting) | 
| LOCAL | Profile | cmf_viewdistance_airTerrain | Terrain quality in air (saved setting) | 
| LOCAL | Mission | cmf_viewdistance_maxView | Contains the max viewdistance | 
| LOCAL | Mission | cmf_viewdistance_maxObj | Contains the max object distance | 
| LOCAL | Mission | cmf_viewdistance_footSyncMode | sync mode when on foot | 
| LOCAL | Mission | cmf_viewdistance_footSyncPercentage | sync mode percentage on foot | 
| LOCAL | Mission | cmf_viewdistance_carSyncMode | sync mode when in car | 
| LOCAL | Mission | cmf_viewdistance_carSyncPercentage | sync mode percentage in car | 
| LOCAL | Mission | cmf_viewdistance_airSyncMode | sync mode when in air | 
| LOCAL | Mission | cmf_viewdistance_airSyncPercentage | sync mode percentage in air | 
| LOCAL | Mission | cmf_viewdistance_foot | viewdistance on foot | 
| LOCAL | Mission | cmf_viewdistance_car | viewdistance in car | 
| LOCAL | Mission | cmf_viewdistance_air | viewdistance in air | 
| LOCAL | Mission | cmf_viewdistance_footObj | Object distance on foot | 
| LOCAL | Mission | cmf_viewdistance_carObj | Object distance in car | 
| LOCAL | Mission | cmf_viewdistance_airObj | Object distance in air | 
| LOCAL | Mission | cmf_viewdistance_footTerrain | Terrain quality on foot | 
| LOCAL | Mission | cmf_viewdistance_carTerrain | Terrain quality in car | 
| LOCAL | Mission | cmf_viewdistance_airTerrain | Terrain quality in air | 
| LOCAL | Mission | cmf_viewdistance_vehType | Type of vehicle player is in currently | 
| LOCAL | Mission | cmf_viewdistance_keyDown | is true when a hotkey is pressed | 
| LOCAL | Mission | cmf_viewdistance_hinthandle | Contains script handle for increase / decrease hint | 
| LOCAL | Mission | cmf_viewdistance_loadingDialog | Is true when the settings dialog is loading | 
| LOCAL | Mission | cmf_viewdistance_inUAV | Is true when player is in UAV | 
Events
- No events
Notes

