Difference between revisions of "Init (limitedRespawns)"

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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
Limited Respawn: Eric's Mission Framework
LimitedRespawns: Eric's Mission Framework
</div></dd>
</div></dd>
</dl>  
</dl>  
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
[amount, team] call '''EMF_fnc_limitedRespawns'''
[amount, team] call '''emf_limitedRespawns_fnc_init'''
</div></dd>
</div></dd>


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<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
team: Number - (Optional) Only apply to supplied team [Default: nil].
team: Number - (Optional) Only apply to supplied team [Default: 0].
</div></dd>
</div></dd>


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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
[5] call '''EMF_fnc_limitedRespawns''';
[5] call '''emf_limitedRespawns_fnc_init''';
</code></dd>
</code></dd>


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<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
// 2 respawns for team 0<br>
// 2 respawns for team 0<br>
[2, 0] call EMF_fnc_limitedRespawns;<br>
[2, 0] call emf_limitedRespawns_fnc_init;<br>
// 5 respawns for team 1<br>
// 5 respawns for team 1<br>
[5, 1] call EMF_fnc_limitedRespawns;
[5, 1] call emf_limitedRespawns_fnc_init;
</code></dd>
</code></dd>


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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<div style="display:block;">[[LimitedRespawnsSet]]</div>
<div style="display:block;">[[Setlives]]</div>
</dd>
</dd>


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<!-- CATEGORIES -->
<!-- CATEGORIES -->
[[Category:Functions: Eric's Mission Framework]]
[[Category:Functions: Eric's Mission Framework]]
[[Category:Limited Respawn: Eric's Mission Framework (EMF)]]
[[Category:Limited Respawn: Eric's Mission Framework]]

Latest revision as of 14:13, 26 March 2022

Description
Description:

This function initializes the the limited respawns library and sets the amount of respawns on a unit. it must be run locally (eg. from initPlayerLocal.sqf).

Execution:

call

Groups:

LimitedRespawns: Eric's Mission Framework

Syntax
Syntax:

[amount, team] call emf_limitedRespawns_fnc_init

Parameters:

amount: Number - Amount of respawns available for unit.

team: Number - (Optional) Only apply to supplied team [Default: 0].

Return Value:

Boolean - Returns true on success.

Examples
Example 1:
[5] call emf_limitedRespawns_fnc_init;
Example 2:
// 2 respawns for team 0
[2, 0] call emf_limitedRespawns_fnc_init;
// 5 respawns for team 1
[5, 1] call emf_limitedRespawns_fnc_init;
Additional Information
See also:


Notes