Difference between revisions of "Setlives"

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(Created page with "<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Description</div> <dl...")
 
 
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
[obj, amount] call '''EMF_fnc_limitedRespawnsSet'''
[obj, amount] call '''emf_limitedRespawns_fnc_setLives'''
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
[this, 5] call '''EMF_fnc_limitedRespawnsSet''';
[this, 5] call '''emf_limitedRespawns_fnc_setLives''';
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</code></dd>


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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
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<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<div style="display:block;">[[LimitedRespawns]]</div>
<div style="display:block;">[[init (limitedRespawns)]]</div>
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<!-- CATEGORIES -->
<!-- CATEGORIES -->
[[Category:Functions: Eric's Mission Framework]]
[[Category:Functions: Eric's Mission Framework]]
[[Category:Limited Respawn: Eric's Mission Framework (EMF)]]
[[Category:Limited Respawn: Eric's Mission Framework]]

Latest revision as of 14:13, 26 March 2022

Description
Description:

This function sets the amount of respawns, it's a utility incase the zeus sees a need to add more respawns for a player. It also functions as a revive to bring spectators back to life.

Execution:

call

Groups:

Limited Respawn: Eric's Mission Framework

Syntax
Syntax:

[obj, amount] call emf_limitedRespawns_fnc_setLives

Parameters:

obj: Object - Unit to apply it to.

amount: Number - Amount of respawns available for unit.

Return Value:

Boolean - Returns true on success.

Examples
Example 1:
[this, 5] call emf_limitedRespawns_fnc_setLives;
Additional Information
See also:


Notes