Difference between revisions of "Init (Kosher Arsenal)"

From cluster wiki
Jump to navigation Jump to search
 
(4 intermediate revisions by the same user not shown)
Line 28: Line 28:
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
[light, forcedPrimary] call '''EMF_fnc_kosherArsenal'''
[loadouts, light, forcePrimary, randomPos] call '''emf_kosherArsenal_fnc_init'''
</div></dd>
</div></dd>


<!-- PARAMETERS -->
<!-- PARAMETERS -->
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Parameters:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Parameters:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
loadouts: Array of Strings - Array of loadout files from rsc\loadouts (with .sqf omitted)
</div></dd>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
Light: Boolean - (Optional) When true creates a light source at the arsenal to help with visibility. [Default: false]
Light: Boolean - (Optional) When true creates a light source at the arsenal to help with visibility. [Default: false]
Line 39: Line 43:
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
ForcePrimary: Boolean - (Optional) When true will not allow player to exit arsenal unless a primary firearm has been equiped. [Default: true]
ForcePrimary: Boolean - (Optional) When true will not allow player to exit arsenal unless a primary firearm has been equiped. [Default: true]
</div></dd>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
RandomPos: Boolean - (Optional) When true randomizes players spawn position in a 5 meter radius. [Default: true]
</div></dd>
</div></dd>


Line 44: Line 52:
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Return Value:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Return Value:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
Boolean - Returns true on success.
None
</div></dd>
</div></dd>
</dl>  
</dl>  
Line 54: Line 62:
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
[false, true] call '''EMF_fnc_kosherArsenal''';
[["myLoadout"], false, true] call '''emf_kosherArsenal_fnc_init''';
</code></dd>
 
<!-- EXAMPLE -->
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
[true] call '''EMF_fnc_kosherArsenal''';
</code></dd>
</code></dd>


<!-- EXAMPLE -->
<!-- EXAMPLE -->
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 2:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
<nowiki>[["GERMANY_MID90_ARMY_WDL"]]</nowiki> call '''EMF_fnc_kosherArsenalLoad''';<br>
[["myLoadout1", "myLoadout2"], true] call '''emf_kosherArsenal_fnc_init''';
[false] call '''EMF_fnc_kosherArsenal''';
</code></dd>
</code></dd>


Line 79: Line 80:
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<div style="display: block;">[[KosherAmmoBox]]</div>
<div style="display: block;">[[AiArsenal]]</div>
<div style="display: block;">[[KosherArsenalLoad]]</div>
<div style="display: block;">[[AiInit]]</div>
<div style="display: block;">[[KosherArsenalForce]]</div>
<div style="display: block;">[[AmmoBox]]</div>
<div style="display: block;">[[ForceArsenal]]</div>
<div style="display: block;">[[ForceClose]]</div>
</dd>
</dd>



Latest revision as of 14:08, 26 March 2022

Description
Description:

This function initializes kosherArsenal itself, it must be run locally (eg. from initPlayerLocal.sqf), it is blocking meaning it won't execute any code placed after the function call until the initial spawn arsenal has been exited.

Execution:

call

Groups:

Kosher Arsenal: Eric's Mission Framework

Syntax
Syntax:

[loadouts, light, forcePrimary, randomPos] call emf_kosherArsenal_fnc_init

Parameters:

loadouts: Array of Strings - Array of loadout files from rsc\loadouts (with .sqf omitted)

Light: Boolean - (Optional) When true creates a light source at the arsenal to help with visibility. [Default: false]

ForcePrimary: Boolean - (Optional) When true will not allow player to exit arsenal unless a primary firearm has been equiped. [Default: true]

RandomPos: Boolean - (Optional) When true randomizes players spawn position in a 5 meter radius. [Default: true]

Return Value:

None

Examples
Example 1:
[["myLoadout"], false, true] call emf_kosherArsenal_fnc_init;
Example 2:
[["myLoadout1", "myLoadout2"], true] call emf_kosherArsenal_fnc_init;
Additional Information
See also:


Notes