Difference between revisions of "Init (Kosher Arsenal)"

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===Description===
<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Description</div>
{| class="wikitable"
|<span style="border:5px double black">!Description:</span>|
|This function initializes kosherArsenal itself, it must be run locally (eg. from initPlayerLocal.sqf), it is blocking meaning it won't execute any code placed after the function call until the initial spawn arsenal has been exited.
|-
!Execution:
|call
|-
!Groups:
|Utility Functions: Eric's Mission Framework
|}
===Syntax===
{| class="wikitable"
!Syntax:
|[Light, ForcePrimary] call '''EMF_fnc_kosherArsenal'''
|-
!Parameters:
|Light: Boolean - (Optional) When true creates a light source at the arsenal to help with visibility. [Default: false]
ForcePrimary: Boolean - (Optional) When true will not allow player to exit arsenal unless a primary firearm has been equipped. [Default: true]
|-
!Return Value:
|Boolean - Returns true on success.
|}


===Examples===
<dl style="width:100%;">
// Initializes Kosher Arsenal with light off and forced primary
[false, true] call '''EMF_fnc_kosherArsenal''';


// Initializes Kosher Arsenal with light on
<!-- DESCRIPTION -->
[true] call '''EMF_fnc_kosherArsenal''';
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Description:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
This function initializes kosherArsenal itself, it must be run locally (eg. from initPlayerLocal.sqf), it is blocking meaning it won't execute any code placed after the function call until the initial spawn arsenal has been exited.
</div></dd>


// Loads a loadout and initializes with light off
<!-- EXECUTION -->
<nowiki>[["GERMANY_MID90_ARMY_WDL"]]</nowiki> call '''EMF_fnc_kosherArsenalLoad''';
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Execution:</dt>
[false] call '''EMF_fnc_kosherArsenal''';
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
call
</div></dd>


<!-- GROUPS -->
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
Kosher Arsenal: Eric's Mission Framework
</div></dd>
</dl>


===Notes===
<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block;border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Syntax</div>
<dl style="width:100%;">
 
<!-- SYNTAX -->
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
[loadouts, light, forcePrimary, randomPos] call '''emf_kosherArsenal_fnc_init'''
</div></dd>
 
<!-- PARAMETERS -->
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Parameters:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
loadouts: Array of Strings - Array of loadout files from rsc\loadouts (with .sqf omitted)
</div></dd>
 
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
Light: Boolean - (Optional) When true creates a light source at the arsenal to help with visibility. [Default: false]
</div></dd>
 
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
ForcePrimary: Boolean - (Optional) When true will not allow player to exit arsenal unless a primary firearm has been equiped. [Default: true]
</div></dd>
 
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
RandomPos: Boolean - (Optional) When true randomizes players spawn position in a 5 meter radius. [Default: true]
</div></dd>
 
<!-- RETURN VALUE -->
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Return Value:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
None
</div></dd>
</dl>
 
<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Examples</div>
<dl style="width:100%;">
 
<!-- EXAMPLE -->
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
[["myLoadout"], false, true] call '''emf_kosherArsenal_fnc_init''';
</code></dd>
 
<!-- EXAMPLE -->
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 2:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
[["myLoadout1", "myLoadout2"], true] call '''emf_kosherArsenal_fnc_init''';
</code></dd>
 
</dl>
 
<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block;border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Additional Information</div>
<!-- ADDITIONAL INFORMATION -->
<dl style="width:100%;">
 
<!-- SEE ALSO -->
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<div style="display: block;">[[AiArsenal]]</div>
<div style="display: block;">[[AiInit]]</div>
<div style="display: block;">[[AmmoBox]]</div>
<div style="display: block;">[[ForceArsenal]]</div>
<div style="display: block;">[[ForceClose]]</div>
</dd>
 
</dl>
 
 
<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block;border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Notes</div>
<!-- NOTES -->
<dl style="width:100%;"></dl>
 
<!-- CATEGORIES -->
[[Category:Kosher Arsenal: Eric's Mission Framework]]
[[Category:Kosher Arsenal: Eric's Mission Framework]]
[[Category:Functions: Eric's Mission Framework]]

Latest revision as of 14:08, 26 March 2022

Description
Description:

This function initializes kosherArsenal itself, it must be run locally (eg. from initPlayerLocal.sqf), it is blocking meaning it won't execute any code placed after the function call until the initial spawn arsenal has been exited.

Execution:

call

Groups:

Kosher Arsenal: Eric's Mission Framework

Syntax
Syntax:

[loadouts, light, forcePrimary, randomPos] call emf_kosherArsenal_fnc_init

Parameters:

loadouts: Array of Strings - Array of loadout files from rsc\loadouts (with .sqf omitted)

Light: Boolean - (Optional) When true creates a light source at the arsenal to help with visibility. [Default: false]

ForcePrimary: Boolean - (Optional) When true will not allow player to exit arsenal unless a primary firearm has been equiped. [Default: true]

RandomPos: Boolean - (Optional) When true randomizes players spawn position in a 5 meter radius. [Default: true]

Return Value:

None

Examples
Example 1:
[["myLoadout"], false, true] call emf_kosherArsenal_fnc_init;
Example 2:
[["myLoadout1", "myLoadout2"], true] call emf_kosherArsenal_fnc_init;
Additional Information
See also:


Notes