Difference between revisions of "Category:CMF3: Config"
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[[Category:Cluster Community Framework (CMF3)]] | |||
The CMF Config is a simplified way of configuring components and specific settings for CMF. The config is generally split into 3 parts: | The CMF Config is a simplified way of configuring components and specific settings for CMF. The config is generally split into 3 parts: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| '''SETTINGS''' || This part is the main section, this is where you enable / disable parts of CMF or configure settings for a component. | | '''[[CMF3 Config: Settings|SETTINGS]]''' || This part is the main section, this is where you enable / disable parts of CMF or configure settings for a component. | ||
|- | |- | ||
| '''CMF_ORBAT''' || This is where certain settings are defined for the cluster community ORBAT, you can generally leave this alone unless you want to add more squad types, sizes or ranks. | | '''CMF_ORBAT''' || This is where certain settings are defined for the cluster community ORBAT, you can generally leave this alone unless you want to add more squad types, sizes or ranks. | ||
|- | |- | ||
| '''Unspecified''' || These are Arma mission parameters, you can in most situations leave this alone. | | '''[[CMF3 Config: unspecified|Unspecified]]''' || These are Arma mission parameters, you can in most situations leave this alone. | ||
|} | |} | ||
Latest revision as of 10:53, 13 March 2023
The CMF Config is a simplified way of configuring components and specific settings for CMF. The config is generally split into 3 parts:
SETTINGS | This part is the main section, this is where you enable / disable parts of CMF or configure settings for a component. |
CMF_ORBAT | This is where certain settings are defined for the cluster community ORBAT, you can generally leave this alone unless you want to add more squad types, sizes or ranks. |
Unspecified | These are Arma mission parameters, you can in most situations leave this alone. |
A config can look like the following:
Example config
class CMF { class SETTINGS { class player { switchMapTextures = 1; hideRespawnMarkers = 1; consistentMarkers = 1; restrictLauncher = 1; /* Hearing settings */ class hearing { enable = 1; attenuateHeadgear = 1; earplugsVolume = 0.5; }; }; /* Gameplay settings */ class gameplay { overrideFlashbangs = 1; /* safestart settings */ class safestart { enable = 1; delay = 60; }; /* tracers settings */ class tracers { enable = 1; side[] = {"east"}; }; }; /* Rallypoint settings */ class rallypoint { cooldown = 300; enemyKillRadius = 10; rallyObjectClass = "Misc_backpackheap_EP1"; }; /* ai settings */ class ai { transferToServer = 1; reinforce = 1; reinforceRange = 1000; preventProne = 1; forceSkill = 1; }; /* Utility settings */ class utility { clearVehicleCargo = 1; freezeTime = 0; }; /* Enhanced Vehicles Settings */ class enhancedVehicles { enable = 1; visualEffects = 1; soundEffects = 1; offroadBumpy = 1; offroadDamage = 1; }; blacklistedAddons[] = {}; }; }; /* Disable forced complex flightmodel */ forceRotorLibSimulation = 0; /* Respawn delay (in seconds) */ respawnDelay = 3; /* Enable Debug console for eric (you can add your own aswell) */ enableDebugConsole[] = {"76561198065818848"}; /* CMF ORBAT Settings */ class CMF_ORBAT { class SIZES { class BAT { leadRank = "COLONEL"; generalRank = "MAJOR"; }; class COY { leadRank = "CAPTAIN"; generalRank = "CAPTAIN"; }; class PLT { leadRank = "LIEUTENANT"; generalRank = "LIEUTENANT"; }; class SQD { leadRank = "SERGEANT"; generalRank = "CORPORAL"; }; class FT { leadRank = "CORPORAL"; generalRank = "PRIVATE"; }; }; class TYPES { class INF {}; class ARMOR {}; class TRANS {}; class CAS {}; class LOGI {}; class WEAPONS {}; class SUPPORT {}; class MECH {}; class MOTOR {}; class HQ {}; }; };
Pages in category "CMF3: Config"
The following 2 pages are in this category, out of 2 total.