Difference between revisions of "NearestPlayer"

From cluster wiki
Jump to navigation Jump to search
 
Line 62: Line 62:
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<div style="display:block;">[[EMFRoleSet]]</div>
<div style="display:block;">[[CountDown]]</div>
<div style="display:block;">[[EndLoadingScreen]]</div>
<div style="display:block;">[[EnhancedAIConvoy]]</div>
<div style="display:block;">[[EnhancedAttachTo]]</div>
<div style="display:block;">[[NotZeus]]</div>
<div style="display:block;">[[PreventProne]]</div>
<div style="display:block;">[[SetDate]]</div>
<div style="display:block;">[[SetDate]]</div>
<div style="display:block;">[[SlotLimit]]</div>
<div style="display:block;">[[ZeusFPS]]</div>
<div style="display:block;">[[ZeusFPS]]</div>
<div style="display:block;">[[preventProne]]</div>
<div style="display:block;">[[countDown]]</div>
<div style="display:block;">[[slotLimit]]</div>
<div style="display:block;">[[notZeus]]</div>
<div style="display:block;">[[getParamValue]]</div>
</dd>
</dd>



Latest revision as of 14:48, 26 March 2022

Description
Description:

Returns the nearest player to object.

Execution:

call

Groups:

Utilities: Eric's Mission Framework

Syntax
Syntax:

[obj] call emf_utilities_fnc_nearestPlayer

Parameters:

Obj: Object - Object to use as the root point of search.

Return Value:

Object - Returns nearest player to Unit.

Examples
Example 1:
[this] call emf_utilities_fnc_nearestPlayer;
Additional Information
See also:


Notes