Difference between revisions of "Init (limitedRespawns)"
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m (Eric moved page LimitedRespawns to Init (limitedRespawns): Renamed function) |
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
LimitedRespawns: Eric's Mission Framework | |||
</div></dd> | </div></dd> | ||
</dl> | </dl> | ||
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
[amount, team] call ''' | [amount, team] call '''emf_limitedRespawns_fnc_init''' | ||
</div></dd> | </div></dd> | ||
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<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
team: Number - (Optional) Only apply to supplied team [Default: | team: Number - (Optional) Only apply to supplied team [Default: 0]. | ||
</div></dd> | </div></dd> | ||
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | ||
[5] call ''' | [5] call '''emf_limitedRespawns_fnc_init'''; | ||
</code></dd> | </code></dd> | ||
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<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | ||
// 2 respawns for team 0<br> | // 2 respawns for team 0<br> | ||
[2, 0] call | [2, 0] call emf_limitedRespawns_fnc_init;<br> | ||
// 5 respawns for team 1<br> | // 5 respawns for team 1<br> | ||
[5, 1] call | [5, 1] call emf_limitedRespawns_fnc_init; | ||
</code></dd> | </code></dd> | ||
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | ||
<div style="display:block;">[[ | <div style="display:block;">[[Setlives]]</div> | ||
</dd> | </dd> | ||
Latest revision as of 14:13, 26 March 2022
Description
- Description:
This function initializes the the limited respawns library and sets the amount of respawns on a unit. it must be run locally (eg. from initPlayerLocal.sqf).
- Execution:
call
- Groups:
LimitedRespawns: Eric's Mission Framework
Syntax
- Syntax:
[amount, team] call emf_limitedRespawns_fnc_init
- Parameters:
amount: Number - Amount of respawns available for unit.
team: Number - (Optional) Only apply to supplied team [Default: 0].
- Return Value:
Boolean - Returns true on success.
Examples
- Example 1:
[5] call emf_limitedRespawns_fnc_init;
- Example 2:
// 2 respawns for team 0
[2, 0] call emf_limitedRespawns_fnc_init;
// 5 respawns for team 1
[5, 1] call emf_limitedRespawns_fnc_init;
Additional Information
- See also:
Notes