Difference between revisions of "AiArsenal"
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | ||
<div style="display: block;">[[ | <div style="display: block;">[[AiInit]]</div> | ||
<div style="display: block;">[[ | <div style="display: block;">[[AmmoBox]]</div> | ||
<div style="display: block;">[[ | <div style="display: block;">[[ForceArsenal]]</div> | ||
<div style="display: block;">[[ForceClose]]</div> | |||
<div style="display: block;">[[Init (Kosher Arsenal)]]</div> | |||
</dd> | </dd> | ||
</dl> | </dl> |
Latest revision as of 14:07, 26 March 2022
Description
- Description:
Kosher arsenal for AI. will assign randomized clothing and weapons based on their role.
- Execution:
call
- Groups:
Kosher Arsenal: Eric's Mission Framework
Syntax
- Syntax:
[side, file] call emf_kosherArsenal_fnc_aiArsenal
- Parameters:
Side: side - Which side's AI to affect.
File: String - Name of loadoutfile located in rsc\loadouts (without .sqf extension)
- Return Value:
None
Examples
- Example 1:
[east, "ISIS"] call emf_kosherArsenal_fnc_aiArsenal; // This will load a loadout called ISIS.sqf onto east AI
Additional Information
- See also:
Notes