Difference between revisions of "UnitInvestigate"
		
		
		
		
		
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| <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | ||
| <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
| Gameplay  | Gameplay: Eric's Mission Framework | ||
| </div></dd> | </div></dd> | ||
|   </dl>   |   </dl>   | ||
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| <div style="display:block;">[[rallyPoint]]</div> | <div style="display:block;">[[rallyPoint]]</div> | ||
| <div style="display:block;">[[safeStart]]</div> | <div style="display:block;">[[safeStart]]</div> | ||
| <div style="display:block;">[[setRole]]</div> | |||
| <div style="display:block;">[[slingPrimary]]</div> | <div style="display:block;">[[slingPrimary]]</div> | ||
| <div style="display:block;">[[tracers]]</div> | <div style="display:block;">[[tracers]]</div> | ||
Latest revision as of 13:28, 26 March 2022
Description
- Description:
- Have enemy units within x range investigate shots. It must be run locally (eg. from initPlayerLocal.sqf). 
- Execution:
- call 
- Groups:
- Gameplay: Eric's Mission Framework 
Syntax
- Syntax:
- [investigateRadius, waypointRadius] call emf_gameplay_fnc_unitInvestigate 
- Parameters:
- investigateRadius: Number - Max range in meters AI will go and investigate shots. [Default: 300] 
- waypointRadius: Number - Radius in meters to place waypoint around player [Default: 15] 
- Return Value:
- None 
Examples
- Example 1:
- call emf_gameplay_fnc_unitInvestigate;
- Example 2:
- [150, 30] call emf_gameplay_fnc_unitInvestigate;
Additional Information
- See also:
Notes