Difference between revisions of "RepairRearmTrigger"
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
Gameplay | Gameplay: Eric's Mission Framework | ||
</div></dd> | </div></dd> | ||
</dl> | </dl> | ||
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<div style="display:block;">[[rallyPoint]]</div> | <div style="display:block;">[[rallyPoint]]</div> | ||
<div style="display:block;">[[safeStart]]</div> | <div style="display:block;">[[safeStart]]</div> | ||
<div style="display:block;">[[setRole]]</div> | |||
<div style="display:block;">[[slingPrimary]]</div> | <div style="display:block;">[[slingPrimary]]</div> | ||
<div style="display:block;">[[tracers]]</div> | <div style="display:block;">[[tracers]]</div> |
Latest revision as of 13:26, 26 March 2022
Description
- Description:
This function will repair and rearm objects passed to it in KOTH style. Recommended to be used from a trigger, but can be used from anywhere.
- Execution:
call
- Groups:
Gameplay: Eric's Mission Framework
Syntax
- Syntax:
[vehicleArray, allowDamage] call emf_gameplay_fnc_repairRearmTrigger
- Parameters:
vehicleArray: Array of objects - Array of units to try and apply to.
allowDamage: Boolean - (Optional) when true makes vehicle invincible for the duration of the repair/rearm session. [Default: true]
- Return Value:
Boolean - Returns true on success.
Examples
- Example 1:
- Activation:
Any Player
- Activation Type:
Present
- Condition:
this
- Server Only:
True
- Repeatable:
True
- On Activation:
myCrewman setVariable ["ms_tankCrew", true, true];
[myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call emf_gameplay_fnc_repairRearmTrigger;
Additional Information
- See also:
Notes