Difference between revisions of "HandleCameraEffects"

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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt>
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Eric's Damage Handling Modification: Eric's Mission Framework
edhm: Eric's Mission Framework
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
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[vehicle, crew, playerDamage] call '''EMF_fnc_handleCameraEffects'''
[vehicle, crew, playerDamage] call '''emf_edhm_fnc_handleCameraEffects'''
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
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[this, [p1, p2], 2] call '''EMF_fnc_handleCameraEffects''';
[this, [p1, p2], 2] call '''emf_edhm_fnc_handleCameraEffects''';
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Latest revision as of 13:33, 26 March 2022

Description
Description:

Handles visual effects in EDHM.

Execution:

call

Groups:

edhm: Eric's Mission Framework

Syntax
Syntax:

[vehicle, crew, playerDamage] call emf_edhm_fnc_handleCameraEffects

Parameters:

vehicle: Object - Vehicle to set on fire.

crew: Array - Vehicle crew to apply effects to.

playerDamage: Number - EDHM Damage class.

Return Value:

None

Examples
Example 1:
[this, [p1, p2], 2] call emf_edhm_fnc_handleCameraEffects;
Additional Information
See also:


Notes