Difference between revisions of "RestrictedVehicle"
		
		
		
		
		
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| <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | ||
| <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
| Gameplay  | Gameplay: Eric's Mission Framework | ||
| </div></dd> | </div></dd> | ||
|   </dl>   |   </dl>   | ||
| Line 28: | Line 28: | ||
| <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | ||
| <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
| [obj, varName, text] call ''' | [obj, varName, text] call '''emf_gameplay_fnc_restrictedVehicle''' | ||
| </div></dd> | </div></dd> | ||
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| <dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | ||
| myCrewman setVariable ["ms_tankCrew", true, true];<br> | myCrewman setVariable ["ms_tankCrew", true, true];<br> | ||
| [myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call ''' | [myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call '''emf_gameplay_fnc_restrictedVehicle'''; | ||
| </code></dd> | </code></dd> | ||
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| <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | ||
| <dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | ||
| <div style="display:block;">[[ | <div style="display:block;">[[repairRearmTrigger]]</div> | ||
| <div style="display:block;">[[rallyPoint]]</div> | |||
| <div style="display:block;">[[safeStart]]</div> | |||
| <div style="display:block;">[[setRole]]</div> | |||
| <div style="display:block;">[[slingPrimary]]</div> | |||
| <div style="display:block;">[[tracers]]</div> | |||
| <div style="display:block;">[[unitInvestigate]]</div> | |||
| </dd> | </dd> | ||
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| <!-- CATEGORIES --> | <!-- CATEGORIES --> | ||
| [[Category:Gameplay  | [[Category:Gameplay Functions: Eric's Mission Framework]] | ||
| [[Category:Functions: Eric's Mission Framework]] | [[Category:Functions: Eric's Mission Framework]] | ||
Latest revision as of 13:26, 26 March 2022
Description
- Description:
- This function restricts a given vehicles operator roles (Driver, Gunner and Commander) to playerUnits with a given variablename set as true. 
- Execution:
- call 
- Groups:
- Gameplay: Eric's Mission Framework 
Syntax
- Syntax:
- [obj, varName, text] call emf_gameplay_fnc_restrictedVehicle 
- Parameters:
- obj: Object - Vehicle to apply restrictions to. 
- varName: String - Variablename to check for on unitNamespace of entered unit. 
- text: String - Text to display upon unit being kicked out of seat. 
- Return Value:
- Boolean - Returns true on success. 
Examples
- Example 1:
- myCrewman setVariable ["ms_tankCrew", true, true];
 [myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call emf_gameplay_fnc_restrictedVehicle;
Additional Information
- See also:
Notes