Difference between revisions of "RestrictedVehicle"

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(Created page with "<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Description</div> <dl...")
 
 
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
Gameplay Utility Functions: Eric's Mission Framework
Gameplay: Eric's Mission Framework
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
[obj, varName, text] call '''EMF_fnc_restrictedVehicle'''
[obj, varName, text] call '''emf_gameplay_fnc_restrictedVehicle'''
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obj: Object - Vehicle to apply restrictions to.
obj: Object - Vehicle to apply restrictions to.
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<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
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<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
myCrewman setVariable ["ms_tankCrew", true, true];<br>
myCrewman setVariable ["ms_tankCrew", true, true];<br>
[myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call '''EMF_fnc_restrictedVehicle''';
[myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call '''emf_gameplay_fnc_restrictedVehicle''';
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<div style="display:block;">[[EMFRoleSet]]</div>
<div style="display:block;">[[repairRearmTrigger]]</div>
<div style="display:block;">[[rallyPoint]]</div>
<div style="display:block;">[[safeStart]]</div>
<div style="display:block;">[[setRole]]</div>
<div style="display:block;">[[slingPrimary]]</div>
<div style="display:block;">[[tracers]]</div>
<div style="display:block;">[[unitInvestigate]]</div>
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<!-- CATEGORIES -->
<!-- CATEGORIES -->
[[Category:Gameplay Utility Functions: Eric's Mission Framework]]
[[Category:Gameplay Functions: Eric's Mission Framework]]
[[Category:Functions: Eric's Mission Framework]]
[[Category:Functions: Eric's Mission Framework]]

Latest revision as of 13:26, 26 March 2022

Description
Description:

This function restricts a given vehicles operator roles (Driver, Gunner and Commander) to playerUnits with a given variablename set as true.

Execution:

call

Groups:

Gameplay: Eric's Mission Framework

Syntax
Syntax:

[obj, varName, text] call emf_gameplay_fnc_restrictedVehicle

Parameters:

obj: Object - Vehicle to apply restrictions to.

varName: String - Variablename to check for on unitNamespace of entered unit.

text: String - Text to display upon unit being kicked out of seat.

Return Value:

Boolean - Returns true on success.

Examples
Example 1:
myCrewman setVariable ["ms_tankCrew", true, true];
[myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call emf_gameplay_fnc_restrictedVehicle;
Additional Information
See also:


Notes