Difference between revisions of "CMF3: Garage Template"
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(Created page with "Category:CMF3: kosherGarage This will be expanded upon in the future. For now it will have a quick and dirty explanation: == Example == {{code|lang=scilab|<nowiki>[...") |
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# Default Skin: Default vehicle texture, leaving it empty will choose the default texture. Optional, default: "". | # Default Skin: Default vehicle texture, leaving it empty will choose the default texture. Optional, default: "". | ||
# Component States: An array of components and it's states. Example: [ ["hideBeacon", 1], ["hideDoor1", 0] ]. Optional, default: []. | # Component States: An array of components and it's states. Example: [ ["hideBeacon", 1], ["hideDoor1", 0] ]. Optional, default: []. | ||
# Pylons: An array of pylons and the weapon. Example: [ ["pylon1", "RHS_m134"] ]. Optional, default: []. | # Pylons: An array of pylons and the weapon. Example: [ ["pylon1", "RHS_m134"] ]. Optional, default: []. (https://community.bistudio.com/wiki/setPylonLoadout) |
Latest revision as of 16:37, 20 November 2023
This will be expanded upon in the future. For now it will have a quick and dirty explanation:
Example
[
["GROUND", [
["vehicleClass", 2, { true }, "", [], []]
]]
];
Explanation
- The first layer is the Whitelist type and can be used to choose what preset to use for which vehicle spawner. In the example the type is set to "GROUND".
- Inside the sub array are each of the vehicles, the array values are: [Vehicle class, amount available, show condition, default skin, component states, pylons].
- Vehicle class: Class of the vehicle
- Amount Available: The amount of this vehicle type to have available.
- Show condition: Condition for allowing the vehicle to be spawned The variables: _player, _playerRole, _groupType, _groupLevel are passed to condition. Optional, default: { true }.
- Default Skin: Default vehicle texture, leaving it empty will choose the default texture. Optional, default: "".
- Component States: An array of components and it's states. Example: [ ["hideBeacon", 1], ["hideDoor1", 0] ]. Optional, default: [].
- Pylons: An array of pylons and the weapon. Example: [ ["pylon1", "RHS_m134"] ]. Optional, default: []. (https://community.bistudio.com/wiki/setPylonLoadout)