Difference between revisions of "PreventProne"

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<div style="display:block;">[[ZeusFPS]]</div>
<div style="display:block;">[[countDown]]</div>
<div style="display:block;">[[countDown]]</div>
<div style="display:block;">[[slotLimit]]</div>
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Revision as of 19:51, 15 June 2021

Description
Description:

Prevent AI Units from going prone in COMBAT mode.

Execution:

call

Groups:

Utility Functions: Eric's Mission Framework

Syntax
Syntax:

[unit] call EMF_fnc_preventProne

Parameters:

unit:

  • Object - Unit to apply to.
  • Array - Array of units to apply to.
Return Value:

Boolean - Returns true on success.

Examples
Example 1:
[myUnit] call EMF_fnc_preventProne;
Example 2:
[[myUnit1, myUnit2]] call EMF_fnc_preventProne;
Additional Information
See also:


Notes