Difference between revisions of "cmf zeus fnc addRallypointModule"

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|x1= {{code|lang=scilab|[] call cmf_zeus_fnc_addRallypointModule;}}
|x1= {{code|lang=scilab|[] call cmf_zeus_fnc_addRallypointModule;}}
|seealso= [[cmf_zeus_fnc_ammoboxModule]] [[cmf_zeus_fnc_disableFreezeTime]] [[cmf_zeus_fnc_forceArsenalModule]] [[cmf_zeus_fnc_kosherForceCloseModule]]
[[cmf_zeus_fnc_playerInfo]] [[cmf_zeus_fnc_removeRallypointModule]] [[cmf_zeus_fnc_resetKosherRoleModule]] [[cmf_zeus_fnc_setLivesModule]] [[cmf_zeus_fnc_toggleSpectatorModule]]
}}
}}

Latest revision as of 22:21, 17 December 2022


Hover & click on the images for description
Description
Description:
This is an internal function of zeus. It creates a zeus module for adding rallypoints to units.
This is an internal function. This means that the function is called by another function and should not be called manually.
Execution:
Call
Groups:
CMF3: zeus
Syntax
Syntax:
[] call cmf_zeus_fnc_addRallypointModule
Return Value:
None
Examples
Example 1:
[] call cmf_zeus_fnc_addRallypointModule;
Additional Information
See also:
cmf_zeus_fnc_ammoboxModule cmf_zeus_fnc_disableFreezeTime cmf_zeus_fnc_forceArsenalModule cmf_zeus_fnc_kosherForceCloseModule cmf_zeus_fnc_playerInfo cmf_zeus_fnc_removeRallypointModule cmf_zeus_fnc_resetKosherRoleModule cmf_zeus_fnc_setLivesModule cmf_zeus_fnc_toggleSpectatorModule
Internal Variables
No internal variables
Events
No events
Notes