Difference between revisions of "cmf main fnc playerInit"

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(Created page with "{{CMF Function |game1=arma3 |version1=0.50 |game2=cmf3 |version2=2.1.0 |descr=This script handles post-init components for CMF for newly players (basically initPlayerLocal)...")
 
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|descr=This script handles post-init components for CMF for newly players (basically initPlayerLocal). It is a CMF internal script.
|descr=This script handles post-init components for CMF for newly players (basically initPlayerLocal). It is a CMF internal script.
{{CMF Feature|IMPORTANT|This is an internal engine script. Do not call this script under any circumstances, it will definetly break CMF3}}


|exec=Call
|exec=Call

Revision as of 16:58, 17 December 2022


Hover & click on the images for description
Description
Description:
This script handles post-init components for CMF for newly players (basically initPlayerLocal). It is a CMF internal script.
This is an internal engine script. Do not call this script under any circumstances, it will definetly break CMF3
Execution:
Call
Groups:
CMF3: main
Syntax
Syntax:
None
Return Value:
None
Examples
Examples:
Example Needed
Additional Information
See also:
See also needed
Internal Variables
Locality Namespace Name Description
LOCAL Mission cmf_main_player_initialized A Boolean variable that is true when CMF has finished initializing the player
LOCAL Unit cmf_main_player_loadout An Array variable containing the player's loadout before last death
LOCAL Unit cmf_main_player_group A Group variable containing the player's group before last death
LOCAL Unit cmf_main_player_team A String variable containing the the player's team before last death
Events
Locality Name Variables Description
GLOBAL cmf_main_player_initialized [ ] Is raised when the player has been initialized with CMF
Notes