Difference between revisions of "cmf gameplay fnc flashbangOverride"
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(Created page with "{{CMF Function |game1=arma3 |version1=0.50 |game2=cmf3 |version2=2.1.0 |descr=This function will override the flashbangs defined in '''cmf_gameplay_flashbang_grenades''' wi...") |
(No difference)
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Revision as of 14:19, 17 December 2022
Description
- Description:
- This function will override the flashbangs defined in cmf_gameplay_flashbang_grenades with more realistic effects and sounds. This will be automatically called if enabled in cmf_config.hpp.
- Execution:
- Call
- Groups:
- CMF3: gameplay
Syntax
- Syntax:
- [] call cmf_gameplay_fnc_flashbangOverride
- Return Value:
- None
Examples
- Example 1:
[] call cmf_gameplay_fnc_flashbangOverride
Additional Information
- See also:
- See also needed
Internal Variables
Locality | Namespace | Name | Description |
---|---|---|---|
LOCAL | Mission | cmf_gameplay_flashbang_grenades | An Array containing the flashbang configurations in format [grenadeClass, [fuzeDelay, bangs, bangDelay]]. |
GLOBAL | Mission | cmf_gameplay_flashbang_extraEffects | Contains the function used to spawn the visual effects if grenade goes of inside a building. Takes these parameters: [Position: Position ASL, inBuilding: Boolean] |
GLOBAL | Mission | cmf_gameplay_flashbang_explosion | Contains the function used to spawn the visual effects and sound effects. Takes these parameters: [Position: Position ASL, inBuilding: Boolean] |
Events
Locality | Name | Variables | Description |
---|---|---|---|
LOCAL | cmf_common_onUnitRoleChanged | [Unit, Role, Team] | Is fired locally for unit when the unit's role is changed. |
Notes