Difference between revisions of "cmf common fnc setRole"
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|s1=[unit, role, team] call [[cmf_common_fnc_setRole]] | |s1=[unit, role, team] call [[cmf_common_fnc_setRole]] | ||
|p1= unit: [https://community.bistudio.com/wiki/Object Object] | |p1= unit: [https://community.bistudio.com/wiki/Object Object] - The unit to assign a role and team to | ||
|p2= role: [https://community.bistudio.com/wiki/String String] - (Optional, deafult "RFL") Role to assign unit | |p2= role: [https://community.bistudio.com/wiki/String String] - (Optional, deafult "RFL") Role to assign unit |
Revision as of 03:45, 4 November 2022
Description
- Description:
- This function sets the team and squad role of a playerunit, due to how i use EMF in missions it is required for a lot of functions in EMF. it is recommended you run this function for each playable unit in your mission.
- Execution:
- Call
- Groups:
- CMF3: common
Syntax
- Syntax:
- [unit, role, team] call cmf_common_fnc_setRole
- Parameters:
- unit: Object - The unit to assign a role and team to
- role: String - (Optional, deafult "RFL") Role to assign unit
- team: Number - (Optional, default 0) Which team to assign unit, when 0 will use the first supplied loadoutfile
- Return Value:
- None
Examples
- Example 1:
// Set myUnit's role to "SL" [myUnit, "SL"] call emf_gameplay_fnc_setRole;
- Example 2:
// Set this object's role to "MED" and team to 1 [this, "MED", 1] call emf_gameplay_fnc_setRole;
Additional Information
- See also:
- See also needed
Internal Variables
- No internal variables
Events
- No events
Notes