Difference between revisions of "CountDown"

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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<div style="display:block;">[[CountDown]]</div>
<div style="display:block;">[[EndLoadingScreen]]</div>
<div style="display:block;">[[EnhancedAIConvoy]]</div>
<div style="display:block;">[[EnhancedAttachTo]]</div>
<div style="display:block;">[[NearestPlayer]]</div>
<div style="display:block;">[[NotZeus]]</div>
<div style="display:block;">[[PreventProne]]</div>
<div style="display:block;">[[SetDate]]</div>
<div style="display:block;">[[SetDate]]</div>
<div style="display:block;">[[SlotLimit]]</div>
<div style="display:block;">[[ZeusFPS]]</div>
<div style="display:block;">[[ZeusFPS]]</div>
<div style="display:block;">[[preventProne]]</div>
<div style="display:block;">[[slotLimit]]</div>
<div style="display:block;">[[notZeus]]</div>
<div style="display:block;">[[getParamValue]]</div>
<div style="display:block;">[[nearestPlayer]]</div>
</dd>
</dd>



Revision as of 14:47, 26 March 2022

Description
Description:

A function to display a countdown timer for all players.

Execution:

call

Groups:

Utilities: Eric's Mission Framework

Syntax
Syntax:

[time, text, blocking] call emf_utilities_fnc_countDown

Parameters:

time: Number - Time to countdown in seconds.

text: String - Text to display with countdown.

blocking: Boolean - (Optional) When true Will block further execution of code until countdown is finished. [Default: false]

Return Value:

Boolean - Returns true on success.

Examples
Example 1:
[60, "Weapons hot in: "] call emf_utilities_fnc_countDown;
Example 2:
[30, "Suffocation in: ", true] call emf_utilities_fnc_countDown;
hint "You suffocated";
Additional Information
See also:


Notes