Difference between revisions of "ForceArsenal"

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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<div style="display: block;">[[KosherAmmoBox]]</div>
<div style="display: block;">[[AiArsenal]]</div>
<div style="display: block;">[[KosherArsenal]]</div>
<div style="display: block;">[[AiInit]]</div>
<div style="display: block;">[[KosherArsenalLoad]]</div>
<div style="display: block;">[[AmmoBox]]</div>
<div style="display: block;">[[ForceClose]]</div>
<div style="display: block;">[[Init (Kosher Arsenal)]]</div>
</dd>
</dd>



Latest revision as of 14:08, 26 March 2022

Description
Description:

This function forces the player into a arsenal similar to the initial spawn arsenal created with KosherArsenal

Execution:

call

Groups:

Kosher Arsenal: Eric's Mission Framework

Syntax
Syntax:

[unit] call emf_kosherArsenal_fnc_forceArsenal

Parameters:

unit: Object - Unit to apply the arsenal to.

Return Value:

Boolean - Returns true on success.

Examples
Example 1:
[this] call emf_kosherArsenal_fnc_forceArsenal;
Additional Information
See also:


Notes