Difference between revisions of "ForceArsenal"
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | ||
<div style="display: block;">[[ | <div style="display: block;">[[AiArsenal]]</div> | ||
<div style="display: block;">[[ | <div style="display: block;">[[AiInit]]</div> | ||
<div style="display: block;">[[ | <div style="display: block;">[[AmmoBox]]</div> | ||
<div style="display: block;">[[ForceClose]]</div> | |||
<div style="display: block;">[[Init (Kosher Arsenal)]]</div> | |||
</dd> | </dd> | ||
Latest revision as of 14:08, 26 March 2022
Description
- Description:
This function forces the player into a arsenal similar to the initial spawn arsenal created with KosherArsenal
- Execution:
call
- Groups:
Kosher Arsenal: Eric's Mission Framework
Syntax
- Syntax:
[unit] call emf_kosherArsenal_fnc_forceArsenal
- Parameters:
unit: Object - Unit to apply the arsenal to.
- Return Value:
Boolean - Returns true on success.
Examples
- Example 1:
[this] call emf_kosherArsenal_fnc_forceArsenal;
Additional Information
- See also:
Notes