Difference between revisions of "MediumExplosion"

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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt>
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Eric's Damage Handling Modification: Eric's Mission Framework
edhm: Eric's Mission Framework
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
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<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
[position, shockwave, surfaceType] call '''EMF_fnc_mediumExplosion'''
[position, shockwave, surfaceType] call '''emf_edhm_fnc_mediumExplosion'''
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
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<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
[(getPos this), true, 4] call '''EMF_fnc_mediumExplosion''';
[(getPos this), true, 4] call '''emf_edhm_fnc_mediumExplosion''';
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Latest revision as of 13:35, 26 March 2022

Description
Description:

Medium explosion effect for EDHM.

Execution:

call

Groups:

edhm: Eric's Mission Framework

Syntax
Syntax:

[position, shockwave, surfaceType] call emf_edhm_fnc_mediumExplosion

Parameters:

position: Array - PositionATL where the explosion should occur.

shockwave: Boolean - If explosion should have a shockwave effect.

surfaceType: Number - EDHM surface class.

Return Value:

None

Examples
Example 1:
[(getPos this), true, 4] call emf_edhm_fnc_mediumExplosion;
Additional Information
See also:


Notes