Difference between revisions of "Init (edhm)"
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(Created page with "<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Description</div> <dl...") |
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edhm: Eric's Mission Framework | |||
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
[vehicle] call ''' | [vehicle] call '''emf_edhm_fnc_ehdm_init''' | ||
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | ||
[myVehicle] call ''' | [myVehicle] call '''emf_edhm_fnc_ehdm_init'''; | ||
</code></dd> | </code></dd> | ||
Revision as of 13:31, 26 March 2022
Description
- Description:
Initializes EDHM on vehicle, this making it so the vehicle will only be disabled and not destroyed upon full damage. Armor will catch fire and the crew will catch fire aswell.
- Execution:
call
- Groups:
edhm: Eric's Mission Framework
Syntax
- Syntax:
[vehicle] call emf_edhm_fnc_ehdm_init
- Parameters:
vehicle: Object - Vehicle to apply EDHM to
- Return Value:
None
Examples
- Example 1:
[myVehicle] call emf_edhm_fnc_ehdm_init;
Additional Information
- See also:
Notes