Difference between revisions of "Tracers"
		
		
		
		
		
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| <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | ||
| <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
| Gameplay  | Gameplay: Eric's Mission Framework | ||
| </div></dd> | </div></dd> | ||
|   </dl>   |   </dl>   | ||
| Line 28: | Line 28: | ||
| <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | ||
| <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
| [unit, zeusSpawned, randomModel, flashlight, players] call ''' | [unit, zeusSpawned, randomModel, flashlight, players] call '''emf_gameplay_fnc_tracers''' | ||
| </div></dd> | </div></dd> | ||
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| <dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | ||
| // Applies to all opfor units<br> | // Applies to all opfor units<br> | ||
| [east] call ''' | [east] call '''emf_gameplay_fnc_tracers'''; | ||
| </code></dd> | </code></dd> | ||
| Line 77: | Line 77: | ||
| <dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | ||
| // Apply to all units and zeus spawned units but don't add flashlight<br> | // Apply to all units and zeus spawned units but don't add flashlight<br> | ||
| [allUnits, true, false, false] call ''' | [allUnits, true, false, false] call '''emf_gameplay_fnc_tracers'''; | ||
| </code></dd> | </code></dd> | ||
| Line 93: | Line 93: | ||
| <div style="display:block;">[[rallyPoint]]</div> | <div style="display:block;">[[rallyPoint]]</div> | ||
| <div style="display:block;">[[safeStart]]</div> | <div style="display:block;">[[safeStart]]</div> | ||
| <div style="display:block;">[[setRole]]</div> | |||
| <div style="display:block;">[[slingPrimary]]</div> | <div style="display:block;">[[slingPrimary]]</div> | ||
| <div style="display:block;">[[unitInvestigate]]</div> | <div style="display:block;">[[unitInvestigate]]</div> | ||
| Line 104: | Line 105: | ||
| <!-- CATEGORIES --> | <!-- CATEGORIES --> | ||
| [[Category:Gameplay  | [[Category:Gameplay Functions: Eric's Mission Framework]] | ||
| [[Category:Functions: Eric's Mission Framework]] | [[Category:Functions: Eric's Mission Framework]] | ||
Latest revision as of 13:28, 26 March 2022
Description
- Description:
- This function adds tracers and/or flashlights to specified units. It must be run serverside (eg. from init.sqf). 
- Execution:
- call 
- Groups:
- Gameplay: Eric's Mission Framework 
Syntax
- Syntax:
- [unit, zeusSpawned, randomModel, flashlight, players] call emf_gameplay_fnc_tracers 
- Parameters:
- Unit: [Default: allUnits] - Side - Side to apply to.
- Array - Units to apply to.
- String - role to apply to.
 
- zeusSpawned: Boolean - Apply to units spawned in zeus? [Default: false] 
- randomModel: Boolean - use random magazine model or attempt to find one of the same kind. [Default: false] 
- flashlight: Boolean - Add flashlight to unit. [Default: true] 
- players: Boolean - Affect player units. [Default: false] 
- Return Value:
- None 
Examples
- Example 1:
- // Applies to all opfor units
 [east] call emf_gameplay_fnc_tracers;
- Example 2:
- // Apply to all units and zeus spawned units but don't add flashlight
 [allUnits, true, false, false] call emf_gameplay_fnc_tracers;
Additional Information
- See also:
Notes