Difference between revisions of "SafeStart"
		
		
		
		
		
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| <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | ||
| <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
| call '''emf_gameplay_fnc_safeStart''' | |||
| </div></dd> | </div></dd> | ||
Latest revision as of 13:27, 26 March 2022
Description
- Description:
- This function prevents players from shooting and killing each other upon mission start until zeus starts the game. It must be run server side (eg. from init.sqf). 
- Execution:
- call 
- Groups:
- Gameplay: Eric's Mission Framework 
Syntax
- Syntax:
- call emf_gameplay_fnc_safeStart 
- Parameters:
- None 
- Return Value:
- Boolean - Returns true on success. 
Examples
- Example 1:
- call emf_gameplay_fnc_safeStart;
Additional Information
- See also:
Notes
- The variable to check if mission is live is located in missionNamespace under the name: "EMF_missionSafeStart"