Difference between revisions of "SafeStart"
		
		
		
		
		
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| Line 18: | Line 18: | ||
| <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | ||
| <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
| Gameplay  | Gameplay: Eric's Mission Framework | ||
| </div></dd> | </div></dd> | ||
|   </dl>   |   </dl>   | ||
| Line 65: | Line 65: | ||
| <div style="display:block;">[[repairRearmTrigger]]</div> | <div style="display:block;">[[repairRearmTrigger]]</div> | ||
| <div style="display:block;">[[rallyPoint]]</div> | <div style="display:block;">[[rallyPoint]]</div> | ||
| <div style="display:block;">[[setRole]]</div> | |||
| <div style="display:block;">[[slingPrimary]]</div> | <div style="display:block;">[[slingPrimary]]</div> | ||
| <div style="display:block;">[[tracers]]</div> | <div style="display:block;">[[tracers]]</div> | ||
Revision as of 13:27, 26 March 2022
Description
- Description:
- This function prevents players from shooting and killing each other upon mission start until zeus starts the game. It must be run server side (eg. from init.sqf). 
- Execution:
- call 
- Groups:
- Gameplay: Eric's Mission Framework 
Syntax
- Syntax:
- [] call emf_gameplay_fnc_safeStart 
- Parameters:
- None 
- Return Value:
- Boolean - Returns true on success. 
Examples
- Example 1:
- call emf_gameplay_fnc_safeStart;
Additional Information
- See also:
Notes
- The variable to check if mission is live is located in missionNamespace under the name: "EMF_missionSafeStart"