Difference between revisions of "SafeStart"
Jump to navigation
Jump to search
Line 18: | Line 18: | ||
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
Gameplay | Gameplay: Eric's Mission Framework | ||
</div></dd> | </div></dd> | ||
</dl> | </dl> | ||
Line 65: | Line 65: | ||
<div style="display:block;">[[repairRearmTrigger]]</div> | <div style="display:block;">[[repairRearmTrigger]]</div> | ||
<div style="display:block;">[[rallyPoint]]</div> | <div style="display:block;">[[rallyPoint]]</div> | ||
<div style="display:block;">[[setRole]]</div> | |||
<div style="display:block;">[[slingPrimary]]</div> | <div style="display:block;">[[slingPrimary]]</div> | ||
<div style="display:block;">[[tracers]]</div> | <div style="display:block;">[[tracers]]</div> |
Revision as of 13:27, 26 March 2022
Description
- Description:
This function prevents players from shooting and killing each other upon mission start until zeus starts the game. It must be run server side (eg. from init.sqf).
- Execution:
call
- Groups:
Gameplay: Eric's Mission Framework
Syntax
- Syntax:
[] call emf_gameplay_fnc_safeStart
- Parameters:
None
- Return Value:
Boolean - Returns true on success.
Examples
- Example 1:
call emf_gameplay_fnc_safeStart;
Additional Information
- See also:
Notes
- The variable to check if mission is live is located in missionNamespace under the name: "EMF_missionSafeStart"