Difference between revisions of "RepairRearmTrigger"
		
		
		
		
		
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| Line 18: | Line 18: | ||
| <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | ||
| <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
| Gameplay  | Gameplay: Eric's Mission Framework | ||
| </div></dd> | </div></dd> | ||
|   </dl>   |   </dl>   | ||
| Line 106: | Line 106: | ||
| <div style="display:block;">[[rallyPoint]]</div> | <div style="display:block;">[[rallyPoint]]</div> | ||
| <div style="display:block;">[[safeStart]]</div> | <div style="display:block;">[[safeStart]]</div> | ||
| <div style="display:block;">[[setRole]]</div> | |||
| <div style="display:block;">[[slingPrimary]]</div> | <div style="display:block;">[[slingPrimary]]</div> | ||
| <div style="display:block;">[[tracers]]</div> | <div style="display:block;">[[tracers]]</div> | ||
Latest revision as of 13:26, 26 March 2022
Description
- Description:
- This function will repair and rearm objects passed to it in KOTH style. Recommended to be used from a trigger, but can be used from anywhere. 
- Execution:
- call 
- Groups:
- Gameplay: Eric's Mission Framework 
Syntax
- Syntax:
- [vehicleArray, allowDamage] call emf_gameplay_fnc_repairRearmTrigger 
- Parameters:
- vehicleArray: Array of objects - Array of units to try and apply to. 
- allowDamage: Boolean - (Optional) when true makes vehicle invincible for the duration of the repair/rearm session. [Default: true] 
- Return Value:
- Boolean - Returns true on success. 
Examples
- Example 1:
- Activation:
- Any Player 
- Activation Type:
- Present 
- Condition:
- this 
- Server Only:
- True 
- Repeatable:
- True 
- On Activation:
- myCrewman setVariable ["ms_tankCrew", true, true];
 [myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call emf_gameplay_fnc_repairRearmTrigger;
 
Additional Information
- See also:
Notes