Difference between revisions of "RestrictedVehicle"
Jump to navigation
Jump to search
Tags: Visual edit Manual revert |
|||
Line 28: | Line 28: | ||
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
[obj, varName, text] call ''' | [obj, varName, text] call '''emf_gameplay_fnc_restrictedVehicle''' | ||
</div></dd> | </div></dd> | ||
Line 59: | Line 59: | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | ||
myCrewman setVariable ["ms_tankCrew", true, true];<br> | myCrewman setVariable ["ms_tankCrew", true, true];<br> | ||
[myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call ''' | [myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call '''emf_gameplay_fnc_restrictedVehicle'''; | ||
</code></dd> | </code></dd> | ||
Revision as of 13:17, 26 March 2022
Description
- Description:
This function restricts a given vehicles operator roles (Driver, Gunner and Commander) to playerUnits with a given variablename set as true.
- Execution:
call
- Groups:
Gameplay Utility Functions: Eric's Mission Framework
Syntax
- Syntax:
[obj, varName, text] call emf_gameplay_fnc_restrictedVehicle
- Parameters:
obj: Object - Vehicle to apply restrictions to.
varName: String - Variablename to check for on unitNamespace of entered unit.
text: String - Text to display upon unit being kicked out of seat.
- Return Value:
Boolean - Returns true on success.
Examples
- Example 1:
myCrewman setVariable ["ms_tankCrew", true, true];
[myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call emf_gameplay_fnc_restrictedVehicle;
Additional Information
- See also:
Notes