Difference between revisions of "RepairRearmTrigger"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| Line 28: | Line 28: | ||
| <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | ||
| <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
| [vehicleArray, allowDamage] call ''' | [vehicleArray, allowDamage] call '''emf_gameplay_fnc_repairRearmTrigger''' | ||
| </div></dd> | </div></dd> | ||
| Line 90: | Line 90: | ||
| <dd style="width:90%;padding:.3em .3em .3em 9em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 9em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | ||
| myCrewman setVariable ["ms_tankCrew", true, true];<br> | myCrewman setVariable ["ms_tankCrew", true, true];<br> | ||
| [myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call ''' | [myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call '''emf_gameplay_fnc_repairRearmTrigger'''; | ||
| </code></dd> | </code></dd> | ||
| </dl>   | </dl>   | ||
| Line 118: | Line 118: | ||
| <!-- CATEGORIES --> | <!-- CATEGORIES --> | ||
| [[Category:Gameplay  | [[Category:Gameplay Functions: Eric's Mission Framework]] | ||
| [[Category:Functions: Eric's Mission Framework]] | [[Category:Functions: Eric's Mission Framework]] | ||
Revision as of 13:15, 26 March 2022
Description
- Description:
- This function will repair and rearm objects passed to it in KOTH style. Recommended to be used from a trigger, but can be used from anywhere. 
- Execution:
- call 
- Groups:
- Gameplay Utility Functions: Eric's Mission Framework 
Syntax
- Syntax:
- [vehicleArray, allowDamage] call emf_gameplay_fnc_repairRearmTrigger 
- Parameters:
- vehicleArray: Array of objects - Array of units to try and apply to. 
- allowDamage: Boolean - (Optional) when true makes vehicle invincible for the duration of the repair/rearm session. [Default: true] 
- Return Value:
- Boolean - Returns true on success. 
Examples
- Example 1:
- Activation:
- Any Player 
- Activation Type:
- Present 
- Condition:
- this 
- Server Only:
- True 
- Repeatable:
- True 
- On Activation:
- myCrewman setVariable ["ms_tankCrew", true, true];
 [myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call emf_gameplay_fnc_repairRearmTrigger;
 
Additional Information
- See also:
Notes