Difference between revisions of "RestrictedVehicle"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| Tags: Visual edit: Switched Reverted | Tags: Visual edit Manual revert | ||
| Line 6: | Line 6: | ||
| <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Description:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Description:</dt> | ||
| <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
| This function restricts a given vehicles operator roles (Driver, Gunner and Commander) to playerUnits with a given variablename set as true.  | This function restricts a given vehicles operator roles (Driver, Gunner and Commander) to playerUnits with a given variablename set as true. | ||
| </div></dd> | </div></dd> | ||
Revision as of 15:09, 18 March 2022
Description
- Description:
- This function restricts a given vehicles operator roles (Driver, Gunner and Commander) to playerUnits with a given variablename set as true. 
- Execution:
- call 
- Groups:
- Gameplay Utility Functions: Eric's Mission Framework 
Syntax
- Syntax:
- [obj, varName, text] call EMF_fnc_restrictedVehicle 
- Parameters:
- obj: Object - Vehicle to apply restrictions to. 
- varName: String - Variablename to check for on unitNamespace of entered unit. 
- text: String - Text to display upon unit being kicked out of seat. 
- Return Value:
- Boolean - Returns true on success. 
Examples
- Example 1:
- myCrewman setVariable ["ms_tankCrew", true, true];
 [myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call EMF_fnc_restrictedVehicle;
Additional Information
- See also:
Notes