Difference between revisions of "HandleUnitOnFire"
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Revision as of 09:27, 16 June 2021
Description
- Description:
Handles units on fire for EDHM.
- Execution:
call
- Groups:
Eric's Damage Handling Modification: Eric's Mission Framework
Syntax
- Syntax:
[unit, lifetime, rolls] call EMF_fnc_handleUnitOnFire
- Parameters:
unit: Object - Unit to set on fire.
lifetime: Number - Time in seconds for the unit to be on fire.
rolls: Number - How many rolls a player has to perform to stop the fire.
- Return Value:
None
Examples
- Example 1:
[player, 60, 3] call EMF_fnc_handleUnitOnFire;
Additional Information
- See also:
Notes