Difference between revisions of "HandleCameraEffects"
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Revision as of 09:23, 16 June 2021
Description
- Description:
Handles visual effects in EDHM.
- Execution:
call
- Groups:
Eric's Damage Handling Modification: Eric's Mission Framework
Syntax
- Syntax:
[vehicle, crew, playerDamage] call EMF_fnc_handleCameraEffects
- Parameters:
vehicle: Object - Vehicle to set on fire.
crew: Array - Vehicle crew to apply effects to.
playerDamage: Number - EDHM Damage class.
- Return Value:
None
Examples
- Example 1:
[this, [p1, p2], 2] call EMF_fnc_handleCameraEffects;
Additional Information
- See also:
Notes