Difference between revisions of "SafeStart"
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<div style="display:block;">[[ | <div style="display:block;">[[restrictedVehicle]]</div> | ||
<div style="display:block;">[[repairRearmTrigger]]</div> | |||
<div style="display:block;">[[rallyPoint]]</div> | |||
<div style="display:block;">[[slingPrimary]]</div> | |||
<div style="display:block;">[[tracers]]</div> | |||
<div style="display:block;">[[unitInvestigate]]</div> | |||
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Revision as of 09:14, 16 June 2021
Description
- Description:
This function prevents players from shooting and killing each other upon mission start until zeus starts the game. It must be run server side (eg. from init.sqf).
- Execution:
call
- Groups:
Gameplay Utility Functions: Eric's Mission Framework
Syntax
- Syntax:
[] call EMF_fnc_safeStart
- Parameters:
None
- Return Value:
Boolean - Returns true on success.
Examples
- Example 1:
call EMF_fnc_safeStart;
Additional Information
- See also:
Notes
- The variable to check if mission is live is located in missionNamespace under the name: "EMF_missionSafeStart"